Thursday, March 27, 2008
Market Research, Creative, & Viral Networking (Thanks Regan for contributing this article)
http://www.hollywoodreporter.com/hr/content_display/news/e3icc586a5d1a4f3c60803eb84167aec807?pn=1
The article discusses the as yet unreleased movie 'Fanboys'. It was originally written and filmed as a dramatic comedy but then the producer decided to remove the drama and just make it a comedy, testing which version would do better - a simple case of market research? Then a group of fans emerged to back the original dramatic comedy version, which banded together virally through the Internet. The movie now has a ton of free press and should do very well, but what does this say about movie making, market research, and viral networks?
Tuesday, March 25, 2008
Locomatrix: Bringing Gaming Back Outside (Contributed by Robyn - Thank you!)
Locomatrix is all about being active and socializing. Although they currently only offer two games, Locomatrix invites gamers to create their own levels and share them with their friends and the Locomatrix community. There is also a forum. On the message board, gamers invite others to try a game they created, troubleshoot their GPS devices, and brag about past wins. Not to mention, when games are played, they are also uploaded to the Locomatrix website, so others can see the date and time of past games.
What if gamers wanted to setup a game in their hood for all the uber-hardcore Treasure Hunters or a slower-paced Fruit Farmer game? Could Locomatrix benefit from "HUSH HUSH SECRET PROJECT"?
Friday, March 21, 2008
Is the future of gaming on the PC? (Thank you Dino for contributing this one)
Note St. John's comment in the article below: “… if the low end of the PC market, the mass market PCs that everybody buys did not come with these crappy graphics chips on them and was not burdened with a fat OS, then the PC would be a larger contiguous gaming platform than all the next-generation consoles combined."
http://pc.ign.com/articles/861/861239p1.html
Gameasure data suggests that the PC, despite this, is still more preferred than any of the current gen consoles.
Thursday, March 20, 2008
Trends in Casual Gaming & Advertising
http://www.emarketer.com/Article.aspx?id=1006068&src=article2_newsltr
Mr. Williams argues that advertising in video games is increasingly moving towards in-game casual, borne out by eMarketer's projections of where in-game advertising will be spent over the next 4 years. They predict that growth will be concentrated in web-based video games (many of which are casual). Intriguingly, eMarketer's figures show that video game advertising will total $1B by 2012 (in today's dollars, not the greatly devalued dollars to come - but that is an economics not a market research story).Wednesday, March 12, 2008
Double Fusion's Thoughts on In-Game Advertising - Appear to be heavily influenced by our Casual Gaming White Paper
http://www.gamedaily.com/articles/features/my-turn-the-second-wave-of-ingame-advertising/?biz=1
In it he argues that in-game advertising is about to begin phase two of leading the way in the casual gaming space. Perhaps he was inspired by our recent casual gaming white paper? Advertising will have a greater impact in casual gaming because it is increasingly essential to the business model of giving such games away for free. Seen in this way, in-game advertising is 'an entirely new opportunity to build the gaming audience'.More signs of Hollywood moving towards Video Games (contributed by Dino)
Genius Products Moves Into Game Publishing
http://www.gamedaily.com/articles/news/genius-products-moves-into-game-publishing/?biz=1
Pirates of the Caribbean Director Gets Game
http://www.gamedaily.com/articles/news/pirates-of-the-caribbean-director-gets-game/?biz=1